| Sonic Unleashed; Sonic can drift on water! | |
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| Tweet Topic Started: Friday Sep 12 2008, 12:20 PM (22,223 Views) | |
| TimmiT | Friday Oct 10 2008, 02:20 PM Post #31 |
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Hands-on impressions from Destructoid. The writer was either drunk or hell just froze over, because he says the Night-time stages are better then the Day-time stages: http://www.destructoid.com/tgs-08-sonic-un...t--106957.phtml |
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| Wonchop | Friday Oct 10 2008, 06:49 PM Post #32 |
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yiff yiff yiff yiff yiff
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He does make some valid points though. There does seem to be more actual 'control' in the Werehog bits as opposed to the 'hold right and jump now and then' nature of the Sonic levels. |
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| TimmiT | Friday Oct 17 2008, 06:48 AM Post #33 |
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2 new trailers, one of the Wii version showing the High Europe and Greece level: http://wii.ign.com/dor/objects/14242720/so...aileroct15.html And one of a new stage with a Arabian theme (Xbox 360/PS3 version): http://www.sega.co.uk/games/?t=EnglishUK&g=230&v=965 In the Wii trailer, Sonic's voice sounds... different. |
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| Dave | Friday Oct 17 2008, 08:31 AM Post #34 |
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Out.
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Could just be his Japanese voice actor. You can barely hear him though. Oh and does anyone else think the Arabian level theme sucks? Like, alot? |
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| TimmiT | Friday Oct 17 2008, 09:08 AM Post #35 |
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I can hear him good enough to make out it's not the Japanese voice actor. But i'm not sure if it's Griffith either. |
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| GameBuddy | Friday Oct 17 2008, 09:21 AM Post #36 |
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We're Apples. Forever.
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Sounds like Griffith to me. Definitely not Kanemaru. |
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Visit My Website for all your voice actin' needs. ♫It's so scary the weird way that you watch♪ | |
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| Insector | Friday Oct 17 2008, 10:12 AM Post #37 |
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Oh dear. That video's mace me reach a low, low place. Here's why. To me the daytime levels look like funless cutscenes. The nighttime levels, however, are looking increasingly fun, and are reminding me more and more of a SEGA classic. ![]() Now I really, really hate the idea of Sonic the Werehog and wish it had never been thought of, but God help me it's becoming the only reason I would get this game. |
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| Wonchop | Friday Oct 17 2008, 07:03 PM Post #38 |
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yiff yiff yiff yiff yiff
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Insector: I totally agree. Next Gen needs more Ristar. In other news, Sega put out a new trailer: http://uk.youtube.com/watch?v=cL3R7JEjeG4 |
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| Dave | Friday Oct 17 2008, 08:13 PM Post #39 |
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Out.
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TimmiT beat you to it, Wonchop. |
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| Time8th | Friday Oct 17 2008, 09:04 PM Post #40 |
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Dude
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I miss Ristar... |
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| Naxster | Sunday Oct 19 2008, 01:29 AM Post #41 |
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Coming Holiday 2008!!! Really which one? I hope Halloween 'cus that's closest or were they thinking Thanksgiving??? Nah, only good for The States. So that leaves Hanuka, Kwanzaa and Christmas. My, whatever shall it be?
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| TimmiT | Sunday Oct 19 2008, 06:23 AM Post #42 |
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I heard it'll be released on November 18 in the USA. And in Japan on December 16. And there's a rumor that it'll be released in Europe on November 14. |
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| The Chio | Sunday Oct 19 2008, 10:50 AM Post #43 |
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I have HEARING AIDs. OWWWW.
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So judging by these trailers, the whole "Hedgehog Engine" thing Sega have been cooking up is just a means of pushing Sonic along levels as fast as possible? And here I foolishly thought it would help make the game more playable. I totally agree though, the Werehog gameplay looks interesting. Which disturbs me deeply. |
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| GameBuddy | Sunday Oct 19 2008, 12:08 PM Post #44 |
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We're Apples. Forever.
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A gaming engine is merely something that renders physics and/or graphics within the context of what is programmed into it. It's still up to SEGA to actually execute things properly. |
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Visit My Website for all your voice actin' needs. ♫It's so scary the weird way that you watch♪ | |
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| Jacks | Sunday Oct 19 2008, 05:55 PM Post #45 |
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Agreed. In their case you DEFY GRAVITY. You could walk a loop-the-loop without falling down. :| Eesh. |
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