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Sonic Unleashed; Sonic can drift on water!
Topic Started: Friday Sep 12 2008, 12:20 PM (22,199 Views)
RGX
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You're not doing a very good job!

TheChio
Jan 11 2009, 09:38 PM
Playing as Sonic in the daytime levels is akin to playing as a hyperactive child on a severe sugar buzz, strapped to rollerskates with a rocket tied to his arse, activated every time he so much as moves an inch.  So when it gets to the platforming, which there surprisingly is some of at times, you find yourself completely buggered because you're trying to navigate onto something with the world's least stable platforming character imaginable.

I never had problems moving sonic in unleashed, I found him in this game to be pretty stable compared to other titles such as heroes, and 2006.

Despite the fact that there's those ever-so-popular 2.5D bits, they absolutely fail to be anything like the 2D environments of the classic games. They're more in the vein of Sonic Rush (which I despise, by the by) in that for the most part you're just encouraged to sped along as fast as possible across a set course, until occasionally being lumped in an extremely awkward platforming section like mentioned above.

Of course your going to be encouraged to move fast, but its the player's decision to do so or not.

The enjoyment of the original Sonic games came from being able to make Sonic move at your own pace, and any speed you'd get would be earned through cleverly moving around the course in a manner that suited it.

You still can, you don't have to use the sonic boost. Only some certain sections require using it such as being chased by robots, smashing the metal gate in Spagnoia, running on water, and avoid getting  squished by the walls in Adabat (which isn't really difficult at all except running on water). Basically, work your way up from going at normal speed then start using the sonic boost when you become more used to it. I highly doubt players in the 90s were going at full speed the first time they played Sonic 1 or 2.

Also, there are BOTTOMLESS PITS on the FIRST STAGES. And too many of them. And they're waaaay too easy to fall into. Like if you happen to not time a jump completely right because the surroundings are a blur and you've no fucking clue what's going on.

Too many of them? Don't all Sonic games have too many pitfalls? As for timing jumps, I've had harder times timing jumps in Sonic Adventure, Adventure 2 and Heroes due to homing attacks being shorter range and less accurate.

The paths may become more numerous and falling off one isn't a catastrophe in later levels, but unfortunately there's far too much of that rail-grinding nonsense that requires practically zero skill, and it all becomes a very repetitive mess.

Grinding actually becomes harder later in the game. Personally I think grinding in this game is a huge improvement from past titles that involved grinding. I really hated jumping from rail to rail in the past titles by pressing the jump button.

Oh, and enemies are pussies in this game. The Sonic Boost thing that I forget the exact name of just adds to this speed nonsense, renders all the robots completely useless....

100% agree. A Sonic CD approach would be more appropriate but the gameplay in unleashed still works.

...and only encourages Sonic to speed forward and fall to his death because of yet another dodgily-placed bottomless pit.

Can you give me an example of when this happens? I never ran off a bottomless pit in this game at all.

There's so much to say about this but so little time arg.

Theres always time for another day :) .

My text in bold.
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Sonic31
I am not an idiot

Can you get back on topic
SONIC
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RGX
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You're not doing a very good job!

Sonic31
Jan 11 2009, 10:35 PM
Can you get back on topic

Don't try to be smart. We "ARE" on topic.
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Sonic31
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My bad
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TimmiT
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Jacksaw
Jan 11 2009, 10:15 PM
That and the grindrail stage I played. I don't think I've ever died so much/so fast in an early level. Even in Sonic Heroes e__e

You mean that one optional extra hard stage in Apatos?

Anyway, this game is just hit or miss. Some people will like speeding through the stages and won't mind the Werehog, others will think the game goes too fast and won't like the Werehog at all. They'll also won't understand why people like the game. (like TheChio)
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The Chio
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I have HEARING AIDs. OWWWW.

"I never had problems moving sonic in unleashed, I found him in this game to be pretty stable compared to other titles such as heroes, and 2006."

Seriously? Didn't you notice that he was moving too fast too soon? There's no build-up. He's either just super-fast or still, one or the other. That's what it was like to me. It was as if he had a big invisible hand pushing him along every time I tried to go forward.

"Of course your going to be encouraged to move fast, but its the player's decision to do so or not."

Oh, the player can go as fast or slow as they want truthfully if they're super careful (Sonic still runs fast no matter what, but with careful precision you can almost just about make him edge along), but going slow holds no real benefits other than to find those damnable medals. Aside from that you either speed along as fast as possible or try doing something small and get yanked along the set path.

"You still can, you don't have to use the sonic boost. Only some certain sections require using it such as being chased by robots, smashing the metal gate in Spagnoia, running on water, and avoid getting squished by the walls in Adabat (which isn't really difficult at all except running on water). Basically, work your way up from going at normal speed then start using the sonic boost when you become more used to it. I highly doubt players in the 90s were going at full speed the first time they played Sonic 1 or 2."

Note that "normal speed" for Sonic is too fast no matter what you do, to the point that, as I said before, build-up is nearly impossible. Even without the Sonic Boost he's just way too fast and the speed is artificial. No matter what you do there's no getting around this, and you still end up going as quickly as possible because that's what the level demands. No exploration or cleverness in your moves, just GO GO GO HOLY SHIT WATCH OUT FOR THAT-toolate.

"Too many of them? Don't all Sonic games have too many pitfalls? As for timing jumps, I've had harder times timing jumps in Sonic Adventure, Adventure 2 and Heroes due to homing attacks being shorter range and less accurate."

Of course they do. But not a whole hell of a lot of them in the FIRST LEVEL is what I'm saying. Yes, Green Hill Zone had some dodgy areas where you had to be precise so you didn't fall onto spikes or into a pit, but not for sweeping stretches where expert precision is required like in the first levels of Unleashed. It pisses me off falling to death cheaply so early on.

"Grinding actually becomes harder later in the game. Personally I think grinding in this game is a huge improvement from past titles that involved grinding. I really hated jumping from rail to rail in the past titles by pressing the jump button."

That still doesn't make grinding any less dull for me. No, I have yet to get to the harder grinding, but from the daytime levels I played it's all style and no substance. A lot like this game in general, really. Sure the physics have been improved from previous games, but that hardly makes them all that inviting, especially when you can fall to your death from one accidental slip after being lulled into a sense of security while holding onto the analogue stick for ages, again on the first level.

"Can you give me an example of when this happens? I never ran off a bottomless pit in this game at all."

Lucky for you. The Ice stage, Holoska or whatever, the Ice Cap Zone sans the fun that it is, was especially notorious for this. Because you're zipping along so damn fast without getting much time at all to react, combined with the super slippiness, I found myself falling off the edge of the level multiple times without getting a moment to right my position. Pretty sure this happened in non-slippy stages too.

I'm going to regret writing this tomorrow, I know it. It's what I get for typing while tired as all hell. So if I make enormous contradictions, chalk it up to that. Either way this is just my opinion, and you guys are free to enjoy the game regardless of it. I need to go pass out now.
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Jacks


TheChio
Jan 11 2009, 10:50 PM
So if I make enormous contradictions..

contradictions

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Sorry, couldn't resist. xD

anyways. I agree here though; once again, I fail to see how Sonic's at all controllable when he moves that fast- given that you just want to move an itty bitty few inches, without any build up whatsoever. It was never like that before..
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RGX
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You're not doing a very good job!

Jacksaw
Jan 11 2009, 11:51 PM
I agree here though; once again, I fail to see how Sonic's at all controllable when he moves that fast- given that you just want to move an itty bitty few inches, without any build up whatsoever. It was never like that before..

Yes, although this is new, he is controllable. It just takes time to get adjusted to. I wasn't adjusted to it in the beginning as well, but after a 2 or so levels I was.
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Dave
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I hate to disagree RGX, but controllable? Really? Sonic slides all over the place and the only time you really do gain control is when you're in sidescroll mode, or if you're quicksteppin'. Heck, in the first level you can go through the whole thing without moving the left stick.
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RGX
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You're not doing a very good job!

Hmm.. I probably never went through this because I boost through the entire level...
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GameBuddy
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I don't recall any part of Sonic's daytime stages where I needed to move a few inches forward unless I'd totally screwed myself over trying to grab an unlockable I didn't know was there. The major platform jumping (which requires a delicate touch) doesn't occur until you've unlocked the spike shoes, letting you stomp down and stop Sonic in his tracks.

And I'm in RGX's camp with the bottomless pits, I never sped into one on a regular level. The optional missions? Yeah, it's kind of hard NOT to fall the first time on the grind level in Apatos. I think that's the point.
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RGX
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You're not doing a very good job!

Most of Sonic's extra stages were disappointing, instead of a true act 2, we get gimmicky stages... :(
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Lt. RockTheJake
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I'm with RGX and Gamebuddy. But the thing I don't get is how you people think it's hard at all to control Sonic? "Shadow The Hedgehog" honestly had terrible control but I still picked it up very quickly. The only control problem I've had with Sonic is if I accidentally press boost too soon/late and die.
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The Chio
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I have HEARING AIDs. OWWWW.

And I don't get how you guys were comfortable controlling him, nor do I understand how you didn't slip into those massive bottomless pits that spanned huge distances in the first MANDATORY stages, not just the optional gimmick ones. Still, it's apparent none of us are going to understand each other's opinions on this game. All I hope is we don't get another Sonic game like this. If the next one ends up being styled after Unleashed, I'm giving it a miss.
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Gryphon
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Rock The Jake
Jan 12 2009, 12:17 AM
"Shadow The Hedgehog" honestly had terrible control but I still picked it up very quickly.

I didn't think they were terrible. They where no different from Adventure. (I think... it's been a while but I remember it having a similar feel)

Unless you mean shooting a gun ,lol.
Just kidding.
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